Thursday, November 4, 2010

Digital Lighting and Rendering (2nd Edition)


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Digital Lighting and Rendering (2nd Edition) | chm | 11.53MB | HF-FS-DF
432 pages | Publisher: New Riders Press; 2 edition (May 7, 2006) | Language: English
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Hotfile | Fileserve | Depositfiles
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1 comment:

Chipollo said...

From the Back Cover
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

Master Hollywood lighting techniques to produce professional results in any 3D application
Convincingly composite 3D models into real-world environments
Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
Design realistic materials and paint detailed texture maps
Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
Render in multiple passes for greater efficiency and creative control
Understand production pipelines at visual effects and animation studios
Develop your lighting reel to get a job in the industry