Friday, January 7, 2011

Character Modeling with Maya and ZBrush


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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques | 42.79MB | HF-FS-DF
408 pages | Publisher: Focal Press; Pap/Dvdr edition (January 14, 2008) | Language: English
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Hotfile | fileserve | Depositfiles
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1 comment:

Chipollo said...

Product Description
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications